Wired magazine has published the first public screenshots of the much anticipated Unreal Engine 4. The images are taken from a demo that was presented to a select few developers prior to GDC in February. In addition to a discussion of the history and significance of the engine the article also outlines Epic’s plea to […]
A tutorial on using Torabi Architect’s parametric modeling script to create a concept model of a bird’s nest stadium. Multiple variations can be easily created. More at Parametric Array’s website. […]
New features in Exlevel’s plugin for creating and animating trees, plants, flowers and various types of vegetation include: - Added full compatibility with 3DS Max / Design 2013 (32 and 64-bit) - Improved algorithm for wind animation - Added Highlighted paths mode - Added new options Align width and Along edge in the UVW Mapping rollout for […]
Poland-based Virtual Magic studio has posted videos of the CG projects it produced in collaboration with entertainment company Budgast. The projects include Prehistoric Oceanarium, an aquarium with large screens showing CG-recreated underwater dinosaurs, Asylum 5D, a virtual trip through a gloomy madhouse and Mysterious Underworld 5D, a ride through the inte […]
A nice, particle-generous video that mixes low-poly with a painterly aesthetic, created at Gentbrugge-based Grid VFX for the opening credits of the film festival in the Belgian city of Ghent. Watch it on Vimeo. […]
An interesting CG visualization of human civilization on Earth, created by Canada-based Globaïa for the Planet Under Pressure conference. The video starts at the beginning of the Industrial Revolution, showing the evolving planetary impact of humanity. Watch it on Vimeo and find out more at IGBP’s website. […]
Digital Anarchy released Beauty Box Video 2.0, a new version of their plugin for compositing and editing applications designed for smoothing out skin and removing blemishes from footage. New features include: - Faster Rendering – a complete rewrite of the skin-smoothing algorithm means Beauty Box is up to 300% faster on ATI and NVidia cards […]
Due to a letter from the tax people a couple of days ago, I am now desperately looking for any work that might be going. I'm a generalist specialising in product shots, TV comm ... […]
Changes for Build 21.04.2012 are:- Fixes a crash when an object doesn't have a UVW map- Fixes a crash when an object doesn't have a maratis material- Adds sup ... […]
Changes for v7.0.3 are:- Fixes an error in the network protocol management library- Fixes the Dispatcher and Console not handling frame ranges >= 1000000- ... […]
Changes for v2.30.01 are:- Adds support for Max 2013 (32-bit and 64-bit)- Adds support for the new shading features of Hair&Fur in Max 2013- The VRayOrnat ... […]
Changes for v1.4.0 beta are:- Adds support for Max 2013 (32-bit and 64-bit)- Offset Y now works properly on closed splines- Geometry->Mirror can now be use ... […]
Changes for v3.9.0 beta are:- Adds support for Max 2013 (32-bit and 64-bit)- Adds animation maps- Adds probability curves for rotation/scale- Improved t ... […]
A maxscript to replace a selection of objects by others. You can enter a percentage by object, and a random scale value. It replace the objects and copy the position, rotation, scale and visibility animation. the old objects are placed into a layer named "Replacer_Old" […]
A great script for creating spider webs, cables, wire bundles, bagworm nests and much more. Check out the site for a list of complete features. More at JokerMartini.com. […]
Two little and maybe use full scripts ... Imageholder: - load an image and makes an window in Max for it Don't take a ultra high res pic, it's not scaleable. Noteholder: - load's an editable *.txt file in an extra window in Max PS: 14.05.2012 - fixed 3 little bugs. […]
Features of the script: -Batch Check multiple files. -possibility to run the check of your choice. -possibility to check specific objects. -possibility to use presset (lite or pro). -available checks: -flipped faces. -Ngons. -overlapping vertices -isolated vertices -non 100% scaled objects -overlapping UV faces.(3ds max 9 an higher) read more […]
In previous versions of 3ds Max the Isolate Selection was implemented using MAXScript. In 3ds Max 2013, the functionality was reimplemented as an integral part of the User Interface. Due to this update the Isolate mode is now a toggle. This changes the legacy ability to isolate selected objects that are already isolated like what was possible in 3ds Max 2012 […]
very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders. the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm. the how to use .tx […]